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Concept Art
Unreal Engine Conceptual Project
Modeling: Blender and 3D Coat
Statues and Characters: Character Creator, Marvelous designer, and Blender
Texturing: Substance Painter, Substance Designer, Quixel, and Unreal
Foliage: Created in Speed tree and using Quixel Megascans
Skydome: E-on Vue, Topaz Photo AI, and Photoshop
Blender, World Creator, Quixel, Substance painter, and Photoshop
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